EvoGrid "The Movies"
The following are whimsical treatments of where the EvoGrid concept may take us years in the future
Director: Bruce Damer, Animator: Ryan Norkus, Audio Editing and Composition: Dhiren Dasu, and Numerous Advisors
EvoGrid The Movie #1 (final release version)
Play directly in YouTube from this link (larger view)
Also download this directly in Windows Media (30MB)
or download in MP4 (20MB) or watch this in High Def on Vimeo
EvoGrid The Movie #2: The Asteroid Eaters
Play directly in YouTube from this link (larger view)
Also download this directly in Windows Media (44MB)
or download in MP4 (18MB)
A Bit of an Explanation behind EvoGrid the Movie #1
In this short 3D computer animated movie, we see the high level concept of EvoGrid Deep (the Evolution Machine) described in four short scenes:
EvoGrid Update Slide Presentations (Fall 2008)
Combined Detailed Storyboard (Oct 2008)
Click to see detail
Initial scene treatments
Click here for bigger view of beginning storyboard (Sept 1, 2008)
Click here for Overall View including camera tracking and scenes+actions (Oct 3, 2008)
Detailed Storyboard (Oct 9, 2008)
More Detailed Script
These sketches are a cinematic representation of what the "Deep EvoGrid" or "EvoGrid/Origins of Artificial Life" concept is. And what is the 'Deep EvoGrid' exactly? Well, its all about creating a "digital primordial soup" (or "agar" as Tom Barbalet commented about the block sketch when I sent these to him) and letting it run on enough processors (the symbolic underlayment grid of squares, ever increasing in density) such that there is ultimately a spontaneous emergence of "proto life-like" processes in algorithms (no programmer's fingers in the soup please!). So if that is of interest, dear friend, read on...
The EvoGrid movie script might begin with the camera viewpoint approaching the cube (actually it is rectangular, see later) from one corner and then swinging around it, from the front/corner to the side, getting ever closer in so that the detail of the contents becomes visible (a lot of little particles shaking and shifting around). The underlayment layer underneath the cube is an abstract representation of microprocessors (cores actually) connected in a grid. As you come into the side-view of the cube, the underlayer doubles (ie, the number of processors doubles, getting smaller in the process). This represents the growing of compute power/processors in a grid that is feeding the cube.
After the camera slows to a stop alongside the cube in the next moment there is a sudden visual phase shift in the agar that represents the emergence of spontaneous self-organization. The eventual phases of that self organization might be:
1. Low level self-organization with replicating simple forms (looks like a lot of wiggling strings or clumps or suddenly aggregating most of the particles), followed by
Page Two shows a bit of the camera choreography of "moving in close" and then inside the cube. I think as the camera moves up to and then inside the cube, we could show 2 and 3 happening. So as explained before, outside the cube side-on just after the camera stops, the underlaying grid doubles a couple of times and then phase 1 happens. Then you swing on into the cube to look at the wiggling clumpy strings and phase 2 comes on (shortages!). Then, suddenly, a vesicle forms around a clump of stringy like things (protect that resource!) and we pull back to just outside the cube where we were before the first phase transition happened and we see that vesicles are forming everywhere. Soon most but not all of the soup is vesicles.
We then move forward into the cube this time along the long axis (well i guess it isnt a cube but a rectangular slab if it has a long axis!) passing vesicle after vesicle with each one showing more complex internal machinery. This represents the gradual adaptation occurring in the vesicles which are now moving beyond mere containers and becoming 'entities'. We then pull up to and stop in front of a particular entity with lots of cool internal gadgets running as it moves about (cilia hairs on outside?). Then it becomes apparent, like a scene in a deep sea sci fi flic, that his vesicle is being drawn into a portal that comes into view in the distance through the fog of the soup. The portal slowly opens like an iris as it is meant to represent a kind of cyber-camera or scope.
Once drawn across the boundary of the scope, we somehow represent that the entity is being imaged (from its digital representation) into a chemical representation. One could show this by beams of light tracing around the body of the entity as the iris opens and the entity passes through. Then those data beams could then route up and over to a mysterious black box in the distance that houses the molecular nanomanufacturing machinery (a great grandkid of those 3D printers we saw at Austech). Then some kind of 'hand waving' happens as molecular sheaths are made and stuff etched out as the vesicle is realized in atoms. None of this is shown in the drawings attached, hence the hand waving. We could come up with something for the "inside the black box" sequence later.
The last sequence (shown in the drawings) the newly minted little chemo-entity emerges out of the back of the nanomanufacturing black box and is then propelled along the length of a clear glass pipette tube. As the camera follows the entity along the tapering tube (which might eventually turn downward into a liquid bath) the entity slows and then the camera zooms in as the entity ceremoniously pops out into what is obviously a soup of real molecules. Once in the soup, the entity floats, as in a classical movie pregnant pause (as in birth), "thinks" for a minute, and then its little machinery (sensors on the outside, cilia hairs, and internal gizmos) all come alive and off it swims in an undulating fashion, off camera (exit stage left?). Somehow the representation of the chemo-entity and its chemo-bath would have a different visual look than the digi-entity and digi-soup.
Swimming off into the future...
Next installments of the movie would include:
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The EvoGrid is a project of Biota.org
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Based on a work at www.evogrid.org.